Car Rush Track Guide: All 9 Time Limits and How Scoring Works
Published · Updated · 3 min read
How a track works
Car Rush is not an endless run. Each race is a fixed track with a finish line and a countdown clock. After a 3-2-1-GO start you have a set number of seconds to reach the end. If the clock reaches zero first, the game shows TIME IS UP! and you can retry. If you cross the line in time, the TRACK COMPLETED panel shows how long the run took and the points it earned, with buttons to restart or go on to the next track.
There are three worlds with three tracks each, nine tracks in all. Finish all nine and the game shows CONGRATULATIONS! YOU COMPLETED ALL TRACKS!
All nine tracks
These numbers come from the game's own level file. Traffic is the number of other vehicles placed on the track.
| Track | Time limit | Traffic | Lanes |
|---|---|---|---|
| World 1, track 1 | 1:05 | 10 | 3 |
| World 1, track 2 | 1:10 | 15 | 3 |
| World 1, track 3 | 1:10 | 15 | 3 |
| World 2, track 1 | 1:13 | 20 | 2 |
| World 2, track 2 | 1:18 | 20 | 2 |
| World 2, track 3 | 1:00 | 25 | 2 |
| World 3, track 1 | 1:30 | 60 | 4 |
| World 3, track 2 | 1:50 | 70 | 4 |
| World 3, track 3 | 2:10 | 80 | 4 |
What each world asks of you
World 1 is a green road lined with trees and bushes. The tracks are flat, and the third one has the most tight bends of the three, so it is the first place where braking before a corner pays off.
World 2 is the desert. The road narrows to two lanes and starts to rise and fall, and two of its tracks have stretches of bumps. Track 3 has the shortest clock in the game, one minute, on a course full of hard bends.
World 3 is a city at night with street lamps and houses beside the road. It has four lanes, but traffic jumps to 60, 70 and then 80 vehicles. The last track has 28 hill sections out of 36 road sections and a wider space either side of the road than any other track.
How points are scored
Points only come from finishing. The game gives 100 points for every second still left on the clock when you cross the line. Finish World 1, track 1 with 20 seconds to spare and you score 2,000. A faster run is the only way to score more.
Each finish adds its points to a running total, shown with a star at the bottom of the world select screen. Replaying a track you have already beaten adds to that total again. The game also keeps your best time on each track and shows it on the track button and in the race display. A slower run does not replace it.
Unlocking tracks and worlds
At the start only World 1, track 1 is open. Each finished track opens the next one in the same world. When all three tracks of a world are done, the next world opens. The world select screen pulses the world you should play next, and locked worlds show a padlock.
Where the time goes
- Leaving the asphalt slows the car to about a quarter of its top speed, and it stays that slow until you are back on the road.
- Hitting a tree, cactus, lamp post, house or boulder at the roadside drops you to a crawl.
- Running into the back of a slower car puts you below that car's speed.
On the short desert tracks, one or two of these can cost you the finish. The best times come from clean runs, not from risky overtakes.
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